Original Post - 08/01/2020 7:36 PM

benrey

Posts: 614

(I used this method for converting guns in Phantom Forces Modded. Also, remember to use modern studio because well, it supports meshparts lol)




PART2CONVERT = "INSERT HERE"

for i,v in pairs(game.Workspace[PART2CONVERT]:GetChildren()) do
    if v:IsA("MeshPart") then

    Conversion = Instance.new("Part")
    Conversion.Name = v.Name
        Conversion.Parent = game.Workspace[PART2CONVERT]
    Conversion.Anchored = v.Anchored
    Conversion.Color = v.Color
        Conversion.Position = v.Position
    Conversion.Orientation = v.Orientation
    Conversion.Size = v.Size
    Mesh1337 = Instance.new("SpecialMesh")
    Mesh1337.Parent = Conversion
    Mesh1337.MeshId = v.MeshId
         Mesh1337.TextureId = v.TextureID
        v:Destroy()


    end
end
Reply - 08/01/2020 7:38 PM

benrey

Posts: 614

usually this method works really well. 1/10 chance it might look weird, but thats probably because of specialmeshes in parts arent always the perfect. fmeshparts lag and dont work well, so this method is the best one.

Reply - 08/01/2020 7:41 PM

hitius

Posts: 305

My fat nuts lol

couldn't you export the place as a rbxmx and rename MeshPart to FMeshPart since they have the same properties

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Reply - 08/01/2020 7:42 PM

benrey

Posts: 614

fmeshparts are kind of bad as i said in my thread, they cause extra lag (longer game loading times) and have issues such as apparently resizing issues